A Rising Tide

A Council of Princes

As morning breaks, the party awakened to the bustle of activity in The Princely city of Illmor, and headed upstairs to greet their new host. After some discussion and learning about the various districts of the city itself, Nephera and Avery set off to meet with the princes in council. Eledhron elected to remain behind, as has much to catch up on. Plus, he added it’s best if he keeps his head down for now, as he ‘isn’t supposed to be in the city, you know’. Hurendel also chose to remain in the humble comforts of The Sleeping Beggar, rather than expose herself to the discomforts of court. Seeing as she is young, naiive, and has a serving girl’s background, the two decide it’s for the best and head out to make their appeal.

Arriving to meet Ellariel Umeer, the duo are led into a chamber with three finely wrought thrones arrayed beneath a high arching ceiling, with tapestries hanging above that seem to depict events in the history of the city unfurled throughout the room in a variety of colors. These are the seats of The House of Llani, The House of Bacot, and The House of Aunheath, whose Lords are Prince Celador Enedras, Prince Thilonde Enedras, and Prince Malgonar Enedras respectively.

After some formalities, the two heroes recount their harrowing experiences over the past week, which was met with varying response from each prince. It appears that these hobgoblins are indeed of the Severed clan, and present a much greater threat to the Kingdom of The Carok Mountains than previously believed. While all three princes seem intent to squash this intrusion on their lands, each has some hesitance and restrictions on their abilities to do so at this time, and they turned to discussing the feasibility of the project.

It was not long before the discussion became heated, with each prince showing varying degrees of frustration, concern, and anger. The largest point of contention turned on the lack of any word from Carstin Spire – established specifically to prevent such an invasion. There had been no warning or word of an attack; could it be because they spire had fallen, or that the hobgoblins maneuvered around it undetected? Could it be that the Crimson Princess, Malgonar’s own daughter, could have failed? Perhaps she had even been killed in action?

Before things could get too unseemly for guests in the court, Ellariel escorted Nephera and Avery out to the parlor to await further discussion from the princes. During this time they weighed their options with which prince to appeal to directly, how, and why, and after some time settled on Prince Malgonar Enedras due to his popularity with the people, his skilled forces, and the fact that he had personal investment in the fight now that the fate of his daughter was uncertain. This decision was not made lightly, however, as the two each primarily preferred a different prince and had to settle on the Lord Encarmine.

Eventually, They were able to meet with Prince Malgador personally in his own antechamber. Our heroes were led down a separate hallway from the parlor, off into another wing of the palace. The walls, rich with silk tapestries and warm dark wood eventually led to a large room with a vaulted ceiling. Several dozen candles and cushioned chairs dotted the expanse, and glasses of wine were already poured, awaiting the prince’s guests.

After some further discussion, Malgonar revealed that he had already accounted for the possibility of such a hobgoblin attack, but needed a few more facts before he could feel certain that taking his planned actions was the right course. He told them to meet with his man Oron Ritham and gather information from the townspeople to see how receptive the city was to waging a war, so soon after their last – a mere 50 years.

The party then returned to the inn to contemplate what they had learned, and prepare for their mission.

The Path of the Refugee

After some time, our heroes awakened in the forest, and struggled with one another deciding what was best to do. As before, Caini demanded that the party head to The Princely City of Illmor, while Hurendel pleaded that they stay and fight to protect the town and save other survivors. Reluctant to make a choice without more information, Nephera and Avery Martell went back toward the town to get a better view. Climbing a tree and peering into the encampment that now overran The Monastery of Carok, it was apparent even from that considerable distance that retaking the captured town would be next to impossible.


Already fortified and with prison pens established, there was little hope that the four of them could make any reasonable progress without outside help. As such, they set off toward Ilmor to petition the princes at Caini’s request.

The road itself was treacherous, as a number of kobolds attacked their position at night, and an ambushing hobgoblin set upon them later up the path. Eventually, the four reached Erenon Outpost, where dozens of other refugees from the monastery were camped outside of the fort. After a short time walking among the tents and small fires the refugees had established, they quickly fell in with some new friends: Eledhron Auroanc, a packrat scavenger, Ellon, a priest from the Princely City, and Maelmi, a merchant who was attending The Festival of Bounty to sell her wares. It was decided that they would be better off gaining entry to the fort to petition for help, or at least have a roof over their heads for the night.

After trying and failing to intimidate and persuade the guard, they eventually were able to bribe their way into having the sentry rouse Captain Varanien, the elf in charge of the outpost. After some discussion, Varanien implored them to seek out Ellariel Umeer in the Princely City, who should help them acquire the three princes’ aid in the coming battles against the hobgoblin horde, who he identified as Severed.

That night, the party stayed at the Erenon Outpost, and shared what little food they still had – which included some cakes that Maelmi was able to purchase from Maleik Othiannen – a fact that brought the heroes much joy, but also much sadness when they considered the unknown fate of their friend and host. The next morning brought the group setting off for Ilmor with their new friends, except for Caini, who would not be woken to follow.

Again, the road was fraught with dangers, and additional hobgoblin ambushes that the party was able to avoid. Eventually they came upon a burned out house, the inhabitants slaughtered, their left hands missing. Surely this was the work of the Severed. Disturbed and wary, they ventured onward. During a skirmish with some feral bats, it was proven that Eledhron was more than capable with a thrown axe, and might prove useful later on.

At long last, our refugees reached the walls of the city, brought the news to Ellariel, and were told to return in the morning to meet with the princes themselves. Varanien had sent a falcon with the news, but the council awaited the personal testimony of those who had witnessed the attack. Turning in for the night at The Sleeping Beggar, the party met Sybeth Colke, an old friend of Eledhron’s. Elon and Maelmi went their separate ways, and the remaining four headed to sleep, eager for the meeting with the princes the following morning.

Nature's Bounty

Thanks for the Notes, Sara!

Our triumphant cart defenders woke up to the excited chatter of a full inn and the clanging of breakfast being made at Maleik‘s Fallen Leaf Inn. Avery and Nephera made their separate ways downstairs and to Avery’s surprise, Nephera chose to sit at her table. Although, that may have been because there were no other seats available in the crowded inn. Seizing this moment as a sign of lessened hostility (or perhaps drowsiness?), Avery pulled out an old looking elven book and handed it to Nephera. A gift, in thanks for her assistance in recapturing the cart. Nephera, though harboring some questions about how this book was obtained, accepted the gift. Suddenly, bouncing from table to table, patron to patron, while somehow carrying an impossibly balanced pile of dishes, Maleik appeared before Avery and Nephera to take their order. Maleik looked as if he was having the time of his life. The upcoming Festival of Bounty meant that business had never been better! But he had a problem. All this business meant he had no time to search for a proper offering to bring to the festival. After Maleik disappeared back into the chaos of his kitchen to prepare their orders (Avery offered to pay for them both, Nephera firmly declined), Avery and Nephera decided they would go into the forest together to find something for Maleik. It was the least they could do to help this poor innkeeper, and he had been providing them with lots of delicious cake.

As Nephera and Avery entered the forest they immediately recognized signs of the kobold who had escaped last night. Following the rough trail, they kept their eyes open for both the kobold and potential offerings for Maleik. A few semi-useful herbs were found. As they rounded a bush near a cliff edge, they heard a strange rustling. Several large rats emerged from the forest and, for some reason, headed straight towards Nephera and Avery. At first they weren’t sure what to think of these rats, but quickly realized that the rats meant to do harm. Utilizing their surroundings, Nephera hurled one of the unfortunate creatures over the cliff edge. Avery quickly recognized the benefits of that strategy, and chucked another rat into the abyss. They defeated the remaining rats, and Nephera retrieved a lovely alabaster stone from their fallen foes. Continuing up another suggestion of a trail, our two heroes made their way deeper into the forest. Suddenly, brightly colored centipedes undulated into the trail and set upon them. One struck high and attached itself to Nephera’s neck! Avery pulled it away, but as she did so another monstrous centipede clung onto her leg. Nephera boldly hit it with her staff. Eventually, the centipedes were vanquished and they were able to continue into this surprisingly hostile forest. Rounding a corner, the adventurers came upon the kobold. It was hunched over the corpse of a badger. Avery quietly advanced on the clueless kobold and ran it through with her rapier. Triumphantly, she proclaimed “This is for my cart!” She retrieved a pewter statue of the god of illusion from the kobold and badger. Underneath the badger, Nephera and Avery discovered a petrified sphere of oak roots. This unusual find would be an excellent offering for Maleik. With their mission complete, they left the darkening forest and returned to the Fallen Leaf.

The inn was somehow filled with even more patrons than the morning. Avery and Nephera managed to find two seats and watched as Maleik frantically (but happily) dashed between the kitchen and tables. As they sat in their newly minted truce of sorts, the sounds of the inn surrounded them. Patrons buzzed at every table about the Festival of Bounty that would begin today; talk of games and food and gossip swirled around the room. Some said that Dorthelloth, the Master of the Carok Monastery, would be returning from the wilderness on this auspicious day. Less reliable sources also reported a caravan of dwarves traveling to Carok. Dinner was eventually served, and they presented Maleik with his offering. Overcome with gratitude and exhausted from all the new business, Maleik accepted the petrified oak root ball. Afterwards Nephera and Avery went upstairs to their beds and fell fast asleep.

The next morning brought the start of the Festival of Bounty. Nephera and Avery made their way to the fair grounds and were immediately ensnared by the calls of vendors advertising festival games. There was the ring toss, archery, face painting, fish catching and more. Where to begin? They played all of the games. Nephera was a particular fan of the ring toss and collecting participation badges. With her shirt proudly adorned with more than a few badges, Nephera followed Avery to center of the festival. They stopped at a couple of vendors along the way and bought some snacks and a few small trinkets. Suddenly, a hush came over the revelers as they realized that a wizened old elf had appeared on a ridge directly above them. It was Dorthelloth! The master of the Carok Monastery had actually come! Avery listened as he began what sounded like an important speech. It was a very nice sounding speech, but was interrupted by distant screams that were getting louder by the second. Hundreds of brutish, tall, brownish-orange humanoids carrying pale blue banners with the image of an impaled hand ran over the hill across the river and flooded into the festival. Chaos was immediate; festival goers shrieked in panic and ran, Dorthelloth began an complicated incantation. Nephera and Avery struggled to decide what to do. The movement of the crowd made their decision for them as they were pushed back towards the town of Carok. Glancing backwards, they saw Dorthelloth’s magic begin to work as tendrils shot out from the ground to entangle the invaders. Arrows began to hit people near them, creating additional panic, and their view of Dorthelloth vanished as they ran with the crowd. Impulsively, Avery and Nephera ducked out of the crush of people and into a house. This gave them a moment to catch their breaths and regain some composure. What was the flag? Neither of them recognized it. Where was Maleik? Neither of them knew. They realized they were not alone in the house; a man and a woman crouched on the floor. The woman was severely injured, past the healing abilities of Nephera. Sadly, they did not have the luxury of time to continue helping. No longer were only festival goers running past the house – the attackers were now making their way through the town. Avery and Nephera decided to make a roof-top escape. Climbing out the top window and onto the roof, they jumped roof to roof until they reached the edge of the town near the border fence. Once back on the ground, they sprinted towards the fence and climbed over. To their dismay, they realized that they had been followed. Nephera quickly cast light on a stone and threw it in the opposite direction they planned to go. They continued their mad dash into the forest.

After running for some time, they stopped, gasping for air. Had they run far enough? It was now dark, and going any further meant risking getting hopelessly lost. A snap of twigs abruptly halted their plans of getting some sleep. They prepared to defend themselves, when suddenly two elves stumbled into their clearing. The younger elf was a girl named Hurendel who worked as a servant at the Carok Monastery. The older elf was named Caini. He was a portly fellow, and said that he was a male entertainer. Avery and Nephera exchanged incredulous glances at this, but listened to their tales of escape. The immediate question was what next? Caini reported that there was a town named Illmor with armed troops within two days of travel. Hurendel was reluctant to leave Carok, and insisted that there were those who never abandon the monastery but would stay and fight. She knew of a potential resistance camp location. With these questions to consider, Nephera and Avery settled down for an uneasy night in the forest, knowing that invaders crawled through the town of Carok not far from them.


The Cart Before the Horse
Adventure 1 - Introductions

Thanks for the notes, Olivia!

The sun was setting behind the Mountains of Carok as a weary traveler climbed the steep dirt path toward the ancient Elven town by the same name. Large cart in tow, the outsider spotted a tavern as she entered the settlement. The traveler, Avery Martell, was a merchant and had journeyed all the way from Den’sha to sell her wares. The tattered wooden sign hanging over the tavern door that read ‘ The Fallen Leaf’ swung back and forth as a chilly gust of wind rustled the surrounding trees. Avery set her cart down beside the tavern window before entering the establishment.

Upon entry, she was greeted by a half-elf barkeep who introduced himself as Maleik. The rumble of jovial conversation by the tavern patrons and warm ambiance of the old wooden structure were welcoming sights to the traveler as she was ushered toward the last unoccupied table. Moments later, the tavern door opened once more and a young woman with wild red hair entered. The woman, Nephera, was a half-elf cleric who traveled to Carok for the vast knowledge provided by the great ancient elven library the town offered. Nephera greeted Maleik with a bright smile. A smile that faded the moment she set eyes upon the unknown traveler. The half-elf, having ill history with humans in the past, was uneasy with the new guest.

Tension rose as the two women shared the table and Maleik did what he could to best the tides, serving them his specialty Elven cakes. Maleik encouraged the young half-elf to be nice, as the traveler had money to spend. And since the barkeep had been serving the red-haired woman without charge these past weeks, she felt Maleik was owed at least her civility. The two women made pleasant, albeit sparse conversation until Maleik called to the traveler from the tavern door. Her cart was gone, taken! The half-elf, only slightly interested in this stranger’s problem, moved to see what was going on. Her heightened senses allowed her to spot the cart even as the sun fell. And the thieves pushing the goods away.

In alarm, the traveler took up arms, determined to reclaim her livelihood. And with some convincing from Maleik, the half-elf accompanied her. They approached the villains and discovered them to be Kobolds! The Kobolds were heading toward the forest, in the hopes to disappear amidst the trees. Attacking at once, Nephera struck at one of the Kobolds with her quarterstaff, but the blow did not land. Taking advantage of this opening, the closest of the reptilian creatures thrust its spear at her, piercing her chest. Avery, catching up, struck one of the Kobolds down- allowing Nephera the chance to heal herself with her magic during the chaos. The rogue caught up to the second Kobold, hitting it with such force, that it fell from the cliffs that bordered the path toward the forest. But looking back, she saw the half-elf nursing her injury and her opportunity to take down the third and final Kobold slipped away.

It was dark by the time they made it back to the tavern, cart in tow. Nephera stomped up the ill-maintained tavern stairs up to her room, eager to find her bed and be done with this foolishness.


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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